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Gta sa zombie mods
Gta sa zombie mods





  1. Gta sa zombie mods mod#
  2. Gta sa zombie mods free#

Almost all hours of development have been dedicated to this mode.

gta sa zombie mods

Gta sa zombie mods free#

The free mode is by far the biggest part of the mod. After 5 waves you'll get a refill for your basic weapons and after every 10th wave you'll get a more powerfull weapon like a sniper rifle or M4. A wave contains around 20 zombies, each wave the zombies will get a little stronger. In the survival mode you will be dropped in one of the many locations throughout San Andreas where you will face endless waves of zombies.

Gta sa zombie mods mod#

I also recommend playing the mod on a fresh restart of the game.Each mode is unique and features its own type of gameplay. Give the world a moment to to settle then change it. When changing the big settings like Zombies to Zombie and Pedestrians i recommend bringing the player to a complete stop whether it be in a vehicle, on foot, whatever be it. The README! has links at the bottom that may help some. Weapons will be spawning at random around you, but that doesn't mean go hog wild and waste ammuntion.Īlso, if you want the police to respond to Niko killing zombies while "zombies and pedestrians" are active you can activate that as well, making them treat him as a criminal instead of defending himself. Car explosions, random armed civilians, little things. There is an option for random events as well.

gta sa zombie mods

Doesn't mean all hospitals have ambulances. While the mod is active all the hospitals are marked on the map with hospital markers / blips. They were retaining a Psychotic aspect and killing everything that moved. NOTE: They die if you change from Zombies back to Zombies and Pedestrians. There is also the option to turn that off so the stop respawning, kill them all off, or make them invincible. As the cop or Niko you will always end up with a group of four.Īs the NOOSE squad you can end up with as many as eight. With The Body guard option turned on everytime one is killed or turned turned into a zombie another will find it's way to you. You can either be Niko, a cop with a partner, or a N.O.O.S.E. Car alarms, gunshots, consistant car honking while the car is stopped. You won't see many zombies running around either. In just zombies you can get infected just the same, there just won't be screaming pedestrians and traffic. Until then the heal function can bring you back up to 78% health as long as you hold it and aren't incompacitated. Use the "Heal" key next to the ambulance to get the cure. When / before it reaches 100% you need to find an ambulance, otherwise your health starts a countdown. There is an infection meter for once you've been "Bitten". With zombies and pedestrians the infection is fast spreading.

gta sa zombie mods

Slowed Down Infection Level / Health Loss by 25%Īdded a "Blackout Notifier", like a pulse, to remind you your health is low (20%) when Immunity is OFF / player is infected.Īdded 4 quick travel safe houses and several places to inspect on the map, and a hidden weapons cache of unknown location. (Also tested on EFLC's TLAD, seemed to work okay and had another player confirmation it works on GTA IV version 1.0.3.0)Īdded independent Pedestrian Density Control for "Zombies Only" and "Zombies and Pedestrians" in the INI.ĭecreased Size of Infection% and Health Side HUD Lettering.īetter Stability and Climbing Zombies thanks to reviewing HippieCommunists ZombieZ.cs. This one was written so 1.0.4.0 and 1.0.7.0 users alike could enjoy.







Gta sa zombie mods